Interactive storytelling – two resources of interest

Just a quick one today to share with you two resources I’ve found recently which may be of interest to anybody having a think about interactive / alternative models of storytelling. Both of them are free (well, they do offer paid versions but the free is more than adequate).

1. Pixton is an online comics maker that allows a *lot* of flexibility with the medium and is rather great. The big issue is that you can’t download your comics without paying, and there’s a weird little option to be careful of in the settings which grants Pixton the right to use your comic for paid merchandise (when you click publish – check settings and uncheck this box if that’s not your thing, it’s certainly not mine). Despite those fairly substantial caveats, it is still a lovely thing – I made this and spent way too much time on it, etc, etc 😉

2. The second was pointed out to me by the estimable Dr Matt Finch, and is called ‘Inklewriter’. It’s a programme which allows you to write interactive fiction – you know, those choose your own adventure type stories? Them. I’ve not had as much time to play on this one, but what I have discovered has been excellent.

I love anything that helps people realise that stories and narrative are flexible, bendable beasts and can be shaped to tell the story that you want. Mastery over and the confidence to engage with a medium is a great gift to give yourself and the kids you work with. Break the rules. Write a story in the mud with a stick. Chalk words onto bricks. Arrange fallen leaves into haikus. Make the stories your own and make stories. That’s pretty much all I’d ever tell somebody. Be brave. Find your voice. Use whatever you can to help you find your voice. And once you’ve found it, own it. Hold onto it tight and stubbornly and don’t let anybody take it from you.


  1. Great tools, and I love your comic. I remember trying to make a choose your own adventure story on the word processor on my dad’s Atari, I must have used text anchors or something, I didn’t get very far but had fun doing it.

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